Air mana

From AP Wiki
Air mana
Air mana.png

Air mana (aka wind or breath mana) is mana converted into wisps of air, which is the same composition as the surrounding air.

Air mana is common among flying creatures, who use it offensively to trap and catch prey or defensively to slow or escape predators.

Air spells are also common among sailors, and especially airmen, who use it to direct their craft when the winds are still. Powerful air mages can create tornadoes or fill a vacuum with air.

Air deals force damage, and is more effective in combat when used in harmony with the environment.

Air is the domain of the god Jamaral.

Springs

Air mana originates in air springs, which take the form of permanent, powerful wind storms. Air springs tend to originate hundreds to thousands of meters above ground. Air springs are class 1, dangerous to those unprepared for them.

Spells

An air mage can control air at will. The mage must have a source of air available to cast their spells with.

Cantrips

A air mage's first spells are controlling air for offensive, defensive, and practical purposes.

Air Attack Cantrip
Air Cantrip
Range: Far Near - Distant
Targets: Single Many
Duration: Instant Instant
A air attack cantrip starts as a... As this spell is improved, it...
Damage type: Air damage
Critical effect: Dazed
Air Defense Cantrip
Air Cantrip
Range: Self-Reach Self - Far
Targets: Single Many
Duration: Instant Instant
A air defense cantrip starts as a... As this spell is improved, it...
Air Utility Cantrip
Air Cantrip
Range: Near Reach - Far
Targets: Single Several
Duration: Instant Active Concentration
A air utility cantrip starts as a... As this spell is improved, it...

Specific Spells

The following air utility spells exist:

The following air attack spells exist:

The following air defense spells exist:

Reference

Range
Self - Only affects you
Reach - Right next to you
Near - Within about 10 meters (~30 feet)
Far - About 10 to 30 meters (~30 to 100 feet)
Remote - Greater that 30 meters (~100 feet)
Targets
Single - One target
Few - Up to three targets
Several - Up to five targets
Many - Up to seven targets
All - All targets within range
Duration
Instant - An instantaneous magical effect
Active Concentration - While your attention is focused on the effect
Passive Concentration - While you are not casting other spells
Time - A set time, may be hours or months depending on the spell
Permanent - The magical effect lasts until dispelled
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