Armor is a specific type of outfit that is used primarily for protecting from attacks in combat.
A character wearing armor imposes a penalty on mundane attacks at them.
Light armor imposes a -1 penalty. Light armor usually consists of a cloth, leather, or hide outfit covering the arms, legs, torso, and head. Light armor is designed to protect without hindering movement or vision.
Heavy armor imposes a -2 penalty. Heavy armor is usually a full body metal outfit, covering everything for maximum protection. Heavy armor is bulky and noisy, so it makes movement, vision, and stealth more difficult.
Elemental armor imposes a penalty against elemental damage, such as from magic. elemental armor can take any form, though robes are most common.
Leather armor took 3-7 days. Chain Mail took 1-3 weeks. Plate mail and accessories each took 2-3 days, but a full suit of armor could take months.
Properties
Some common properties of outfits include:
- Bulky: The outfit has many components or large components. This hinders movement and imposes a penalty on actions requiring dexrtous movement.
- Enchanted: The outfit has some magical effect bestowed on it. The outfit's properties can be disabled with anti-magic effects.
- Heavy: The outfit is very heavy. Characters without the strong trait have a penalty to all actions taken while wearing this outfit.
- Noisy: The outfit makes a lot of noise when moved. This alerts everyone around and imposes a substantial penalty on any attempts to be stealthy.
Outfit Maintenance
Outfits can be damaged or dirtied.
- A damaged outfit loses its passive defense benefit, and may lose some additional effects. It must be repaired before the benefits are restored.
- A dirtied outfit may lose some additional effects, and the wearer will be treated differently than in a clean one. It must be cleaned before the benefits are restored.
Components
All of an outfit’s components need to be worn for its effects to be active, and outfit components can't be mixed & matched to create some new effect. Outfits may consist of the following components:
- A torso piece, such as a shirt, robe, chest plate, or chain mail.
- A head piece, such as a hat, helmet, or cowl.
- Leg pieces, such as pants, leggings, or armor.
- Foot pieces, such as boots or greaves.
- Hand pieces, such as gloves or gauntlets.
Defense is the capabilities of a character to protect themselves from an attack. Defense is split into two parts: passive defense and active defense.
Passive defense
Passive defense is the defense a character has without having to do anything. Passive defense is usually a product of the character's outfit, but may be modified by other things too.
For the most part, passive defense doesn't change during combat and the character can rely on it as the minimum amount of protection they'll have each turn.
Active defense
Active defense is the defense a character has in addition to their passive defense due to some action they take. Active defense can be gained by dodging, blocking, using a barrier, or some other method.
Whatever the method, active defense usually only lasts as long as the action does.
Total defense
When you combine passive and active defense, you get a character's total defense. The total defense is the amount of successes an attack must beat to break through the character's defense.
For example, if a character has 1 passive defense and 1 active defense, they have 2 total defense and an attack would need at least 3 successes to deal damage to them.