A wraith is a spirit created when a creature dies with an insatiable desire to kill. A wraith travels the land at night riping the soul out of anyone it encounters, leaving them as a husk, an empty body without a soul. An encounter with a wraith is usually portended by a cold, dark fog that blocks out all starlight. Unlike many lesser spirits, a wraith has no specific goal, and will remain tied to the physical realm until it is destroyed.
A wraith is insanely fast, and uses its speed effectively in combat. Wraiths can blink up to 30 meters every turn as a bonus action. It can also dodge any attack without spending an action.
Wraiths do not become invisible like most other specters, their visible form is more terrifying.
Like all spirits, wraiths are immune to normal damage and weak to air damage. Like all dark spirits, wraiths vanish into the spirit realm when struck by sunlight.
Abilities
Weak to Air, Immune to Normal
Combat
Impale [0] Unarmed +24. Stabs a creature, who is grappled and requires a 20 to escape. Impaled creatures gain Curse 1 (Spirit).
Shriek [1] All creatures within range make a Spirit 18 check, if they fail they are stunned for a turn and frightened.
Eat Soul [3] Target makes a DN 18 Spirit check, on a failure theur soul is pulled out. If the wraith is not interrupted in the next turn (wounded) the soul is eaten.
Loot
- Shadow Essence
This article has content from an outdated version of AP. Please update it. |