Potion

From AP Wiki

A potion is a liquid that contains medicine, poison, or something with magic powers.

Potions have a variety of uses including healing almost any condition. Magic healing can be used instead, but requires a roll and can result in added stress. Each potion has a rarity and an effect, and is size 1. The rarer the potion, the more powerful its effect is.

Potion rarity is on a scale of:

  • Common
  • Uncommon
  • Rare
  • Legendary

List of potions:

Potion Effect
Fire Resistance Resistance to Fire damage Weakness to Water damage
Metal Resistance Resistance to Metal damageWeakness to Ice damage
Earth Resistance Resistance to Earth damageWeakness to Air damage
Nature Resistance Resistance to Nature damageWeakness to Lightning damage
Water Resistance Resistance to Water damageWeakness to Fire damage
Ice Resistance Resistance to Ice damageWeakness to Metal damage
Air Resistance Resistance to Air damageWeakness to Earth damage
Lighting Resistance Resistance to Lightning damageWeakness to Nature damage
Healing (Minor) Recover a minor woundGain 1d3 exhaustion
Healing (Moderate) Recover a moderate woundGain 1d3 stress
Healing (Major) Recover a major woundGain 2d3 stress
Antidote Recover from Poison conditionGain 1d3 stress
Restoration Recover from Anosmatic, Blind, Blurred Vision, Deaf, and Mute conditionsGain 1d3 stress
Suture Recover from Bleed conditionGain 1d3 stressCoolingRecover from Burn conditionGain 1d3 stress
Recovery Recover from Crippled conditionGain 1d3 stress
Focus Recover from Dazed and Distracted conditionsGain 1d3 stress
Liquid Courage Immune to Fear conditionGain Reckless trait
Energy Gain 1d3 adrenalineGain same amount of exhaustion
Super Energy Gain 2d3 adrenalineGain 3 exhaustion
Haste Take an extra action on your turnsGain 1d3 exhaustion every time you take an extra action
Darkvision Can see in the darkSensitive to bright light
Water Breathing Grow gills to breathe underwaterCan’t breathe air
Liquid Luck Take a 20 on a luck roll (before rolling)Extremely rare/difficult to make
Speed Double movement
Shifting Change appearance in minor ways.Develop persistent cough
Mind Potion You gain temporary +1 to Reason. You gain temp -1 to Spirit.
Body Potion You gain temp +1 to Physique. Side Effect: You gain temp -1 to Reason.
Soul Potion You gain temp +1 to Spirit. Side Effect: You gain temp -1 to Physique.
Running Potion You gain temporary +1 to Speed. Side Effect: You can’t use luck.
Impenetrable Potion You gain resistance to metal damage. Side Effect: You gain weakness to corrosive damage.
Impermeable Potion You gain resistance to corrosive damage. Side Effect: You gain weakness to metal damage.
Grease Potion You cannot be grappled or restrained. Side Effect: Whenever you use an item, you must make a Physique (1) check to not drop it.
Bard potion Potion that puts the drinker in a drunken state. They can perform spectacularly, but as soon as they stop they have a few seconds before they pass out.
Minor Stamina Potion restore 5 stamina, next time restore 1 less
Blinding Oil when splahed into a target's eyes, they are blinded for 6 rounds
Moderate Stamina Potion restore 15 stamina, next time restore 5 less
Holy water cure curse
Stoneskin +2 armor for 6 rounds
Blade Venom apply to a blade, first target gets poison(2) when struck
Alchemist's Fire vial & bottle combo which ignites when combined
Slow Necrosis Prevent Necrosis from spreading for 1 day
Major Stamina Potion restore 30 stamina, next time restore 15 less
Hover can hover and move vertically for 4 turns
Protection Potion next attack completely blocked
Cure Paralysis Cure Paralysis
Cure Necrosis Cure Necrosis
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