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Amorphous = Trait can fit through openings as small as 1 cm across. It is immune to the prone, restrained, and stuck conditions. |
Amphibious = Trait can swim and does not incur penalties for being underwater. |
Aquatic = Trait can swim and does not incur penalties for being underwater. If removed from water for over a minute, it begins suffocating. |
Blind senses = Trait is permanently blind. It has an enhanced sense of hearing, smell, and touch. |
Burning body = Trait burns everything it touches. It is immune to damage from fire or extreme heat and the burning condition. |
Camouflage = Trait gets a +3 bonus to hiding and staying hidden. |
Echolocation = Trait can use a high-pitched screech to "see" around cover. |
Firm grip = Trait gets a +3 bonus to grappling a target. |
Hive mind = Trait gets a +1 bonus for each other Trait attacking the same target. |
Hold breath = Trait can hold its breath for 30 minutes. |
Inscrutable = Trait is immune to mind magic and any non-magical methods of determining its thoughts or intentions. |
Instant regenerate = Trait is immune to several conditions. |
Luminous = Trait creates a dim light illuminating the space around it. |
Malleable = Trait can fit through openings 1/10 its size. It is immune to the prone, restrained, and stuck conditions. |
Regenerate = Trait can completely heal many conditions as an action. |
Sticky grip = Trait can move along vertical surfaces and ceilings without penalty. Creatures restrained by it have a -2 penalty to escape. |
Templates that use this template
This template defines the table "Traits". View table.