Amorphous = Trait/doc can fit through openings as small as 1 cm across. It is immune to the prone, restrained, and stuck conditions. |
Amphibious = Trait/doc can swim and does not incur penalties for being underwater. |
Aquatic = Trait/doc can swim and does not incur penalties for being underwater. If removed from water for over a minute, it begins suffocating. |
Blind senses = Trait/doc is permanently blind. It has an enhanced sense of hearing, smell, and touch. |
Burning body = Trait/doc burns everything it touches. It is immune to damage from fire or extreme heat and the burning condition. |
Camouflage = Trait/doc gets a +3 bonus to hiding and staying hidden. |
Echolocation = Trait/doc can use a high-pitched screech to "see" around cover. |
Firm grip = Trait/doc gets a +3 bonus to grappling a target. |
Hive mind = Trait/doc gets a +1 bonus for each other Trait/doc attacking the same target. |
Hold breath = Trait/doc can hold its breath for 30 minutes. |
Inscrutable = Trait/doc is immune to mind magic and any non-magical methods of determining its thoughts or intentions. |
Instant regenerate = Trait/doc is immune to several conditions. |
Luminous = Trait/doc creates a dim light illuminating the space around it. |
Malleable = Trait/doc can fit through openings 1/10 its size. It is immune to the prone, restrained, and stuck conditions. |
Regenerate = Trait/doc can completely heal many conditions as an action. |
Sticky grip = Trait/doc can move along vertical surfaces and ceilings without penalty. Creatures restrained by it have a -2 penalty to escape. |